![dropbox prison architect prisons dropbox prison architect prisons](https://media.springernature.com/lw785/springer-static/image/chp%3A10.1007%2F978-3-030-81919-4_11/MediaObjects/511894_1_En_11_Fig8_HTML.png)
The raid part of the tutorial went a bit wrong for me.
DROPBOX PRISON ARCHITECT PRISONS MOD
I think people will just be wondering "why is this such a hassle?" There's a perfect mod which adds this, I think you should implement it.Ģ.
DROPBOX PRISON ARCHITECT PRISONS HOW TO
The bit where you're taught how to unforbid items makes the lack of a simple, draggable unforbid tool glaring. Just played the tutorial, two comments:ġ. Thanks as always, this game is the best!Ĭrack and weed. I haven't had a chance to do any more with the new alpha but I wanted to give some quick feedback on the tutorial. I know this is covered pretty well in the next-level tool index thing, but it's so vital it might be worth putting in the basic tutorial. Similarly, setting up a basic electric network and refrigeration system, and explanation of deterioration would be good for a tutorial IMO. Getting this in their mind from the get-go seems like a good idea for an orientation/tutorial. Particularly on the subreddit where I am active, it seems like a majority of new player frustrations stem from them not understanding the value of the needs tab. This is something people really seem to be baffled by, even after playing for hours. Since previously this text would disappear upon compliance, this may confuse noobs who think they're pawns aren't properly in cover.Ī brief rundown of character needs. Also I am not sure but can violence forbidden pawns be instructed to carry weapons? This is a potential roadblock to the tutorial.įinally, when placing your pawns behind the sandbags, the hover text instructing them to take cover remains even after all pawns have complied with the instructions. A noob might not understand what is going wrong. Also the first colonist I tried to instruct to grab a weapon was busy vomiting, so clicking on the gun to equip did nothing. When selecting weapons - Maybe suggest they look and see if a pawn has better skill in melee or ranged weaponry. Since this comes on the heels of the zoom in/zoom out instructions there's a good chance noobs might not be able to find out what it is they're supposed to click on.
![dropbox prison architect prisons dropbox prison architect prisons](https://transcriacao.files.wordpress.com/2015/11/cropped-243970_screenshots_2015-05-16_00009.jpg)
When unforbidding the steel/wood/etc you start with, the 'unforbid this' text covered up the items completely until I got to a very low zoom level. I do love your instruction to not just reroll in search of perfection. Maybe a brief indication to look at the little good and great skill modifiers and what they mean.
![dropbox prison architect prisons dropbox prison architect prisons](https://i.ytimg.com/vi/Xh93sAN_P7k/maxresdefault.jpg)
When creating pawns - Maybe a brief suggestion that your pawns have all the primary skills (social, cook, build, mine, grow) amongst them to continue. Maybe a brief mention of them, or like "Check out the stats of the landing site, every site is different, the further north you go the colder" or something. When choosing a landing site - I didn't see any info on important factors like temperatures and growing periods. Take them for what they are worth, this is in the order that they occurred for me. Finally my pawns will (hopefully) eat those fine meals instead of raw rice!Īnyway, I played through the tutorial and took some notes. Especially to see the food preference tweaks. I love it and can't wait to start a real colony. First off, amazing turnaround on A15, that was the fastest I've seen.